Wednesday, November 6, 2013

Life XP: Why Gaming Makes Us Better

       by Sande Chen on blogspot

Almost all gamers can share a variation on the same story: someone – often a parent or a teacher when they were younger, but sometimes a colleague or a partner – has told them that they’re dulling their mind by playing so many games. Game designers in particular often get it in spades; if the person they’re talking to isn’t a gamer themselves, they often have to steel themselves for “harmless” asides. Games are fun, after all, but aren’t they a little – you know – silly? Aren’t games just a brain-draining time-waster? Luckily, exciting research suggests that the answer to that question is a resounding no. Playing video games appears to sharpen critical thinking, teach skills like collaboration, and otherwise prep gamers to succeed in life. It’s not just educational games which confer these benefits either; no matter your chosen genre, your favorite games are likely to give you a boost in life.
Problem-Solving & Critical Thinking
One of the reasons children play make-believe is to learn about their world. By imagining themselves in different situations, they learn how to react to situations they probably haven’t encountered in their real lives. Consider it a test drive for their brains, emotions, and problem-solving skills. We never lose the capacity to learn from these kind of games, and this is exactly the well that video games draw from when they increase our critical thinking. For all that the mind is a complex instrument, it also has the ability to process immersive media, such as video games, as lived experiences. New experiences promote new perspectives, which in turn encourage creative solutions in everyday life.
Games also help to fine-tune your ability to think quickly under stressful circumstances: even if you logically know that you’re safe in the middle of a particularly tense mission, your pounding heart and adrenaline rush probably have your body fooled. Next time you have a stressful, fast-paced day at work, think about how you’d react to it if you were playing – it’s a surprising hack might help you regain control of the situation by looking at it from a new angle.
Community & Teamwork
Whether sharing real space with your friends or family, or collaborating with someone you’ll never meet in a city you’ll never visit, gaming can be a team sport. Just like any other team sport, these games can foster social skills which are applicable to every other part of your life. Even businesses have realized the potential games have to spur social development, with Forbes running a story which highlighted the ways in which collaborative gaming trains players in alliance-building, resource allocation, and teamwork. Even after players leave the game itself, the benefits continue. Stories on healthygame-playing often note that “[online] gaming tends to spawn lively and active Internet communities, with gamers frequenting fan sites, forums, and shared databases to discuss developments, tactics and gameplay”. Although social media has made this sort of interaction commonplace, these communities can be highly close-knit, encouraging social skills in a way Facebook can’t compete with.
Relaxation & Creativity
Given the pace society runs at, many people feel like relaxation is a slightly taboo act, something they have to find legitimate excuses for. Forget all of that; anything which relaxes you is beneficial by its very nature, since it’s those moments of happiness which allow for greater productivity, a healthier body, and a less manic mind. Like other hobbies, gaming has the potential to be a relaxing break from “real life”, but it’s also a way to recharge while staying engaged. The stress of work might fade away, but your mind is still active and focused, the hallmark of a healthy hobby. Games – particularly immersive ones – also promote creativity and increased imagination. In this, they come full circle back to the make-believe games of children, with the power to ignite an interest in storytelling and the world around us.
Once upon a time, gamers were seen as unsuccessful weirdos with poor people skills. Games have changed, and people have changed, but more than anything it’s this perception which has changed – or is, at least, in the process of changing. With research to back up these shifts in understanding, it’s possible to be proud of what gaming offers both players and society in general.

Monday, November 4, 2013

Why console game design and free-to-play don’t mix – and what needs to change

By Chris Wright on edge-online
From just a distant drum beat ten years ago to a deafening crescendo today; there’s no denying the popularity of free-to-play games right now. Although some hardcore players tend to dismiss free-to-play as a fad or cynical business model, the huge financial success of games like Clash of Clans, Candy Crush and Real Racing 3 has made this movement increasingly difficult to ignore.
As a result, Sony and Microsoft are now embracing a free-to-play future, with the release of titles like LittleBigPlanet, Planetside 2 and War Thunder. However, do publishers and developers with a long heritage in console game design really have the understanding and skills required to make the transition to free-to-play?
The thing that publishers and developers often overlook is that free-to-play is a type of game and not just simply a business model. Therefore simply creating a game, throwing in some in-app purchases and giving it away for free won’t equal free-to-play success. The approach is much more fundamental than this and developers need to stop thinking about building a product and start to better understand how to run a service.
At the core of free-to-play is good gameplay, there is nothing more predictive about how likely someone is to spend money in a free-to-play game than how long they play. Unlike premium products where a good brand or strong marketing can convince players to buy the game, with free-to-play the game needs to be fun from the moment players start playing if it is going to have any hope of making a return on the investment. This drives a service mentality; keeping the customers happy is key and as we all know from playing Diner Dash your players require constant care and attention.
Tekken Revolution is one console game series that went free-to-play recently, with mixed success.
Take a look at any triple-A game where you pay £40 up front and compare it to a similar free-to-play game and the differences are striking. The way the game invites players in, makes sure the game is explained and the effort to make sure the game is fun is very different from a full price game. Most console games simply never get played to completion – not a problem for developers and publishers when the money has already been spent, but in the free-to-play world where engagement is so vital, losing players is a major problem.
Free-to-play also favours different types of games, ones that can be extended and added to and evolve with the playerbase. Games with a defined story, for example, are less suitable and work better as episodic games sold in chunks of gameplay compared to the fully open ended nature of free-to-play. One reason why free-to-play works online, on mobile and on social networks, is because it’s relatively easy for publishers and developers to integrate analytics and use that data to make informed real-time game design changes to keep players engaged and increase retention.
This responsive, personalised approach is central to the success of games like Candy Crush Saga, which generates a staggering $850,000 in revenue every single day, from mobile alone. It’s no surprise to find young companies like Supercell and Wooga trailblazing in free-to-play right now – they have come fresh to free-to-play without a legacy in old-world console development.
With free-to-play on console you’ve got a unique set of challenges to overcome, from Sony and Microsoft’s lengthy certification processes through to much more complex games where changes need to be made carefully so the game is not unbalanced.  As a result, some of the initial free-to-play console games that we’ve been working with have come up short, offering a poor tutorial and on boarding process, and a monetisation structure that is much closer to a used car salesman than an enjoyable experience that puts the control in players’ hands.]
The key to creating successful free-to-play games for consoles won’t come from re-hashing old games, but from developing games which are designed to be free-to-play from their inception, like World of Tanks and League of Legends.
Sony and Microsoft need to be respectful of the free-to-play genre and deliver the ecosystem that will allow these games to flourish, which means allowing games to evolve on their system through constant updates and changes. This needs to be combined with developers adopting an ongoing analytics-driven ‘test and learn’ cycle to create personalised and engaging experiences – but how long it takes for the penny to drop remains to be seen.

Thursday, October 31, 2013

18 Vintage Board Games You Won’t Believe Actually Exist

By Doug Ray on BuzzFeed

1. Blacks & Whites

Blacks & Whites
Via etsy.com
Yeah.

2. The Exciting Career Game for Boys

The Exciting Career Game for Boys
“What shall I be?”
Your options are doctor, astronaut, engineer, scientist, athlete or statesman.

3. The Exciting Game of Career Girls

The Exciting Game of Career Girls
“What shall I be?”
Your options are ballerina, actress, flight attendant, teacher, model or nurse.

4. Battleship

Battleship
“America’s all time favorite game”
For ages 8 to adult.
(Look top right)

5. Feeley Meeley

Feeley Meeley
“The game that gives you a FUNNY FEELING.”
For ages 5 to adult.

6. Ghettopoly

Ghettopoly
“Stolen property fencing game from Ghettopoly.com”
In fairness, this one isn’t vintage, but it is pretty terrible.

7. Lie Cheat & Steal

Lie Cheat & Steal
“The Game of Political Power”

8. The Mystery Date Game

The Mystery Date Game
“Girls — Be ready when your date calls at the door.”
For Girls 6 to 14.

9. BP Offshore Oil Strike

BP Offshore Oil Strike
“An exciting board game for all the family.”

10. Pass-Out

Pass-Out
“Frank Bresee’s Exciting Adult Game.”

11. Public Assistance

Public Assistance
“Why bother working for a living when you can play this GREAT WELFARE GAME?”

12. Sealed with a Kiss Game

Sealed with a Kiss Game
“The kiss-collecting game with a real kiss stamper for lip-stamping fun!”
For 2-4 girls, ages 9 & Up.

13. The Senior Prom Game

The Senior Prom Game
“All the thrills of a social season and a chance to be a… Prom Queen.”

14. The Sinking of the Titanic Game

The Sinking of the Titanic Game
“The game you play as the ship goes down… then face the peril of the open sea!”

15. Uranium Rush

Uranium Rush
“Your ‘Geiger Counter’ lights and buzzes your way to fun and fortune”

16. Wa-hoo

Wa-hoo
“For big-uns and young-uns from 6 to 106!”

17. What Shall I Wear?

What Shall I Wear?
Via etsy.com
“A fashion game for girls”

18. Vanilla Ice Electronic Rap Game

Vanilla Ice Electronic Rap Game
“Featuring electronic beat box microphone”